Players are already looking at the history display, and recognizing the types of combinations
that are Poker For Roulette™ winners. Now the players can bet on such an outcome.
Like most other side bets, there is no strategy involved, making it a simple, easy decision
Players can bet on overlapping spins, thereby always having multiple unresolved bets at
active the same time.
Because Green 0 and 00
(and 000) are fully wild, these "House Numbers" now
become Player Numbers!
Advantages To The
A community excitement is created, similar to the shared excitement at a craps table,
drawing attention from passers-by.
It is easy to explain. Dealers can simply say, "You're betting that the next few spins
will produce results that resemble a poker hand." Often, the dealer can point to the history
display to show examples of prior winning combinations.
Since multiple players could win a large jackpot, the word-of-mouth generated by large
wins, and marketing of such wins with group photos, would be of greater benefit for the casino
than having single, one-at-a-time winners.
The planned electronic version will make the game even easier to operate, and allow for
Dealer Procedures - Manual Operations
The manually operated version needs simple equipment: A new table felt with a betting
zone as illustrated at the right, a set of lammers to mark the winning number, a lammer rack
and three bet covers.
Players put their Roulette chips in the space along the back wall. After announcing,
"No More Bets", the dealer puts a clear protective cover over these chips. Next to these
chips are two more groups of covered chips, for each of the two prior spins while waiting for
a third spin for resolution.
After placing the Dolly Marker on the winning number, pay the winning bets and muck the
losers as usual. Place a lammer for the winning number onto the new cover, and slide all three
covered groups of chips to the next position. Examine the three lammers to see if the last three
spins contains a winning Poker For Roulette™ combination. If so, uncover the third group,
pay those winners, then return the bet chips to the first betting oval. If there was no winning
combination, uncover the third group and muck the chips.
Some jurisdictions allow the history board to be referenced to determine winners. In those
areas, the lammers are optional, and could be used in the event that the history display / sensor
Dealer Procedures -
Note: The electronic version is still in development. This is a description
of the concept, betting circle and dealer control panel that is being designed.
Bets are placed in a sensor similar to a Let It Ride sensor. Lights will keep track of
the multiple overlapping unresolved bets.
A dealer's control panel and display is utilized for all functions. Except when paying
winners, and when entering info, the display shows the last few spins, and poker hand produced.
A larger display with the same info is on the table, facing the players, or the info is incorporated
into the history display.
At the appropriate time, announce "No More Bets," then press the 'No more bets' button.
When the ball stops, place the Dolly Marker on the number, muck the losing bets and all Poker
For Roulette™ bets, and pay the winners as usual. Before removing the Dolly Marker, enter the
result on the control panel, press 'OK', and pay winners as indicated on the display. For payments
over a certain threshold, the display will indicate that a floor person needs to be called before
If an incorrect digit is entered, use the 'X' key as a backspace. If the error was discovered
after pressing 'OK', call a floor person to fix it.
In jurisdictions that allow using the history board or sensor to determine results, the control
panel display will update automatically to indicate a winning combination that needs to be paid.
In the event that the sensors malfunction, a floor person can fix it using the same procedure as
if the dealer had entered the wrong number.
After paying, or if there was no winner on the Poker For Roulette™ bet, remove the
Dolly Marker, announce "Place your bets" as usual, and press the 'Accept bets' button.
When the payment is above a certain threshold, the control panel will instruct the dealer
to call the floor person. The floor person should ask the involved players for ID and Player's
Cards, contact the cage for tax forms, and contact surveillance for review. Insert the key and
press 'OK' and the display will show the amount to be paid.
Single Zero / Double Zero / Triple Zero
Most of the pay tables currently shown here are designed for double zero games. Some are for
triple zero games. Odds and paytables for single zero games, and additional paytables for double and
triple zero are available on
When played as a progressive, the jackpot is pooled with other tables. Separate jackpots would
need to be established for playing on single zero, double zero and/or triple zero tables.
Single Zero Game with a Double Zero Wheel
Some jurisdictions, including NJ and PA, allow casinos to use a double zero wheel on a
single zero table, with the proviso that any spin resulting in a double zero, is treated like a
no-spin. Placing this jackpot bet on a single zero table with a double zero wheel, means that
hitting a double zero can play for this side bet only, and all other bets will push.
While having the double zero position play for this single bet and push for other bets may
need Gaming approval, objections seem unlikely.